Tuesday, August 16, 2011

Battlefield: Bad Company 2

Battlefield: Bad Company 2 is a first-person shooter video game developed by the Swedish firm EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360 and iOS systems. It is a part of the Battlefield series and was released worldwide in March 2010. The game is primarily a squad-level online first person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original...

Dirt 3

The main mode sees players earn reputation points in various events to gain the interest of sponsors who provide them with new vehicles. Flashbacks return from Dirt 2, which can be used up to five times in any difficulty, but cost reputation points to use. A new gymkhana mode puts players in obstacle courses, challenging them to perform various tricks to earn points. Featured in the game are various party modes, involving events such as smashing wooden targets, spreading a zombie infection, and capture the flag. Other new features include...

Call of Duty: Modern Warfare 3

GameplayLike its predecessors, Modern Warfare 3 is a first-person shooter. Modern Warfare 3 will run at 60 frames per second. Infinity Ward revealed that Modern Warfare 3 will feature a new Survival Mode. Survival Mode features one to two players fighting endless waves of enemies with each wave getting more difficult. Despite being much compared to the Call of Duty: World at War Nazi Zombies mode, enemies do not spawn at fixed locations like the zombies did, but instead at tactical positions based on the current location of the player. The...

Tomb Raider's E3 2011

The creative director of the Tomb Raider reboot has downplayed the importance of quick-time events in the game. Tomb Raider's E3 2011 showing left some fans concerned that it would rely heavily on scripted events and quick-time events, but according to creative director Noah Hughes, they're not Crystal Dynamics' "primary tool". "Quick-time sequences is something we will leverage in the game," Hughes told Gamespot. "One of the things which is absolutely important to us is to deliver an intense and cinematic experience. At very specific times,...